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Spy Codes - Intelligence Glossary

Intelligence if the art of gathering and analyzing information on one’s enemies to better prepare defense against there schemes in an endeavor to protect the nation security of the Federation and its citizens. Time Fleet Intelligence is the organization that performs this function for the Temporal Federation.

Here is a reference resource for all those spy codes and covert talk.


ACCESS AGENT – a talent spotter, performs reconnaissance for recruiters.
ACORN – slang for someone who is performing an intelligence function.
AGENT – a person under the control of an intelligence agency or security service.
AGENT-OF-INFLUENCE – a deep-cover agent with influence among the members of a target group.
AGENT PROVOCATEUR – a deep-cover agent who feigns enthusiastic support while tempting the target to incriminate himself/herself through action or words.
ANALYSIS – drawing conclusions about raw information by assessing its significance and by collating it with other information.
ASSAULTER – a member of a security team responsible for making a forced entry.
ASSET – an agent.
BACKSTOP – an arrangement between two persons for the express purpose of substantiating a cover story or alibi.
BAG JOB – surreptitious entry, break and enter.
BIOGRAPHICAL LEVERAGE – blackmail info.
BLACK-FLAGGED – an agent or intelligence officer who is to be interrogated and summarily shot if apprehended.
BLIND DATE – the first meeting with an unknown person.
BLACK PROPOGANDA – a smear campaign, usually consisting of character assassination.
BLOWBACK – unexpected negative consequences of spying activity.
BLOWFISH – a mathematical algorithm for computer encryption of text that purportedly can only be cracked by brute force if the passphrase is unknown.
BLOWN – detected or compromised.
BLUE-ON-BLUE – friendly fire, inadvertent hostile engagement between allies.
BREVITY CODES – a system of code-words used by members of a surveillance team.
BRICK AGENT – an FBI agent who works inside a field office. Also see STREET AGENT.
BRIEFING - the process of dispensing the information necessary for carrying out a mission
BRUSH CONTACT – a clandestine, momentary contact between two agents who are passing information, documents, or equipment.
BRUSH PASS – same as brush contact.
BURNT – burned, completed exposed. See BLOWN.
CALL-UP – a police term meaning a situation where a security team has deployed.
CANNON – a thief who steals back the inducement offered by the spies to an informant, defector, etc.
CASE OFFICER – operations officer, controller.
CHEATING – command of the target from in front of the target during floating box surveillance. See also COMMAND OF THE TARGET.
CHICKEN FEED – low grade information fed through a double agent to one's adversary with the intention of building the credibility of the double agent.
CNT – an acronym for crisis negotiation team. CNTs are used by police in situations involving hostage-takers or barricaded suspects. The name CNT is a misnomer – their true role is not to negotiate, but rather to obtain intelligence to facilitate an assault by the security team, and to distract the suspect to divert his attention from the coming assault.
COMINT – acronym for communications intelligence.
COMM – a small note or other written communication from an underground organization or one of its members. They are typically written on cigarette wrappers, chewing gum wrappers, etc.
COMMAND OF THE TARGET – active visual observation of the subject of the surveillance operation. Used during pedestrian and vehicle surveillance. See also CHEATING and FLOATING BOX.
COMMANDO – a civilian, military, or paramilitary combat group using irregular tactics. Commando can refer to an individual, a cell, a squad, or the organization as a whole.
COMMIT – a surveillance operative performing the commit function is watching a location to determine the direction that the target takes (or "commits" to).
COMPROMISED – breached security status.
CONSUMER – a person or an organization on an intelligence agency's distribution list. Also see PRODUCT.
COOKED – a mixture of genuine and fake material provided via a double agent to one's adversary.
COUNTERESPIONAGE – activities designed to impede the efforts of hostile intelligence agencies engaged in espionage against one's own nation, allies, and citizens.
COUNTERINTELLIGENCE – activities designed to impede or thwart the efforts of hostile intelligence agencies attempting to penetrate or compromise one's own intelligence agency.
COVER – persona, profession, purpose, activity, fictitious image maintained by an undercover operative.
COVERT ACTION AGENT – a spy who works to reorient an entire nation's politics in favor of his country.
CS GAS – a form of tear gas, full name ortho-chlorobenzalmalanonitrile, used by police, security teams, and the military.
CUT-OUT – a go-between used to preserve the safety or anonymity of the principals. Same as LETTERBOX.
COURIER – delivers documents, currency, etc.
DANGLE – a spy who poses as a walk-in to penetrate the other side. Also see WALK-IN.
DATA RECOVERY – bureaucrat-talk for the backdoor built into all crypto software since 1998 to present.
DEAD DROP – a physical location where communications, documents, or equipment is covertly placed for another person to collect without direct contact between the parties.
DECOY – distracts adversary's attention. Also see DIVERSION.
DEEP-COVER AGENT – permanent cover.
DEFECTOR – a person who has renounced his/her country of citizenship.
DIRTY TRICKS – covert sabotage carried out by a security service or intelligence agency, ranging from pranks to assassination.
DIVERSION – distracts adversary's attention.
DOPE BOOK – a notebook kept with a sniper rifle for the purposes of recording the atmospheric conditions, range, lighting, and resulting hit or miss of every shot fired.
DOPPELGANGER – a look-alike. See also LOOKALIKE.
DOUBLE-AGENT – simultaneously serves two adversaries (often with their knowledge).
DRY CLEANING – active counter surveillance and anti surveillance.
E&E – escape and evasion.
ELEMENT – a five-man security team. Consisting of a team leader, scout, rear guard, and two assaulters. The rear guard provides cover for the scout and is usually armed with a type 2 phaser, or another race's weaponry. The assaulters usually carry type 2 and 3 phasers and another race's weaponry. See also ASSAULTER.
ELLIPTICAL CONVERSATION – says one thing but means another.
ESPIONAGE – clandestine collection of intelligence by a non-domestic intelligence agency.
FALSE FLAG RECRUITMENT – impersonation by a spy while recruiting an informant, defector, agent, etc.
FIBONACCI SYSTEM – a system of non-carrying addition used for one-time pad codes. For example, (Fib) 999 + 222 = 111.
FLOATING BOX – a method of surveillance where a team of operators establishes a containment box around the target wherever he/she goes.
FOLLOW – a surveillance team is executing a follow when they are shadowing a moving target. See also FLOATING BOX. A follow begins when the target exits the stakeout box and a surveillance operative attains command of the target. See also COMMAND OF THE TARGET.
FOOTFALL DETECTOR – vibration sensor designed to detect walking humans.
FOUR-BAGGER – discipline of an agent by Federation Intelligence headquarters, consisting of censure, transfer, suspension, and probation.
FREQUENCY FLOODING – a technique that allows an ordinary communicator to become a covert listening device.
FRIEND – slang for an agent, informant, or mole providing information to a handler.
FRONT – a legitimate-appearing business created by an intelligence agency or security service to provide cover for spies and their operations.
FUNKSPIEL – impersonation during communications.
FUNNY PAPER – slang for the counterfeiting and forged documents section of an intelligence agency or security service.
HARD MAN – an experienced operative who can survive in a hostile environment and who has killed.
HARD TARGET – a surveillance target who is actively maintaining secrecy and may not reveal that he/she has detected the surveillance team.
HONEY POT – a female agent using romance to compromise a target.
HOOLIGAN TOOL – a specialized tool much like a crowbar, developed by fire departments for prying open doors and windows. Also used by security teams.
HOSTILE RECRUITMENT – recruitment by threat or force of an uncooperative informant, mole, or agent-in-place.
HUMINT – intelligence activities involving people rather than technological eavesdropping or communications interception.
HUNTING PACK – slang for surveillance team.
ICBM – an acronym for instant calm breath method, a way to overcome the flight-or-fight reflex (panic). Also reduces hyperventilation.
ILLEGAL – an intelligence officer operating in a foreign nation without the protection of diplomatic immunity.
IMINT – acronym for image intelligence.
INFORMANT – a legitimate member of a target group providing intelligence to the surveillance team.
INTELLIGENCE OFFICER – a trained member of an intelligence agency.
INTERPOL – international police body that coordinates the intelligence gathering and investigative activities of member police forces.
INVESTIGATIVE SPECIALIST – the Federation Intelligence's name for a surveillance operative (vehicle or foot).
JARKING – bugging a weapons cache, often rendering weapons unusable.
JOE – a deep-cover agent.
L5 – 4096 bit encryption algorithm
LEGEND – the faked biography of a deep-cover agent.
LETTERBOX – a person who is acting as a go-between. Also see CUT-OUT.
LINK DIAGRAM – connections being analyzed in a complex police investigation or counterespionage case. See problem-solving matrix.
LLB – an acronym for live-letter box, an address used to receive communication to be forwarded to an intelligence agency. See also DLB.
LOOKALIKES – decoys used to confuse hit squads and surveillance teams.
LSD – an acronym for d-lysergic acid diethylanide, a hallucinatory drug for the following functions:

Quote:

1. disturbance of memory;
2. discrediting by aberrant behavior;
3. eliciting of information;
4. creation of dependence;
5. suggestibility.


MERCURY FULMINATE – an initiating agent for detonating PETN. See PETN.
MOLE – a penetration agent.
NARCOTHERAPY HYPNOSIS – Federation Intelligence interrogators use hypnosis to force regression in the prisoner to make him believe he is talking to his spouse. The prisoner is first prepared by pharmaceuticals according to the following protocol.

Quote:

1. An injection of 10 mg sodium pentothal to render unconscious.
2. Wait 20 minutes.
3. An injection of 10 mg benzodrine to revive the prisoner to a state partway between waking and sleep.
4. Repeat step 3 if required.


At the end of the interrogation a hypnotically induced amnesia is invoked.
NEUROLINGUISTICS – a branch of psychology used by intelligence agencies and security services to covertly manipulate unsuspecting human targets.
NIGHTCRAWLER – a talent spotter who prowls bars and nightclubs looking for government employees, military personnel, etc. who can be compromised using booze, drugs, or sex. Also see TALENT SPOTTER.
NINJAS – slang for members of a security team.
NITROUS OXIDE – an anesthetic inhalant used to render sleeping targets unconscious during surreptitious entry by goon squads.
OP – observation post.
OFFENSIVE PENETRATION OPERATION – infiltration of an agent into a target group or organization.
OFFSITE – a covert intelligence site or facility situated away from a field office.
ONE-TIME PAD – an unbreakable code system that works by adding the numeric value of the plaintext with a randomly-generated code string (the one-time pad). Also see FIBONACCI SYSTEM.
OUTRIDER – a wheel artist responsible for ensuring that the target does not get outside the floating box of surveillance vehicles. See also FLOATING BOX.
OVERT TARGET – deliberately attempts to draw attention and drain the resources of an intelligence agency or security service. Occasionally a decoy.
PARALLEL-LINE/INCIDENTAL-CAPACITANCE – a method of communications eavesdropping that is virtually undetectable.
PAVEMENT ARTIST – outdoor surveillance specialist operating on foot.
PEEP – photographer.
PERIMETER SURVEILLANCE – is used to alert the surveillance team when the target enters or leaves a specific area.
PETN – Pentaery-thritol tetra nitrate, a plastic explosive favored by intelligence agencies and security services. See mercury fulminate.
PHOTINT – acronym for visual intelligence.
PICKET SURVEILLANCE – focuses on times and places when target is likely engaged in activities of interest to the surveillance team. Also called chokepoint surveillance. Named after the openings in a picket fence.
PICKUP – when the target of a surveillance operation is first spotted inside the stakeout box.
POSSE COMITATAS – a Latin phrase that loosely means power of the people.
PROBLEM-SOLVING MATRIX – a grid-based notation system used by police investigators and counterespionage officers when dealing with complex cases.
PRODUCT – finished intelligence that has been evaluated by an intelligence agency and is ready for distribution to consumers. Also see CONSUMER.
PROFILE STOP – a random stop and search by police, based on a suspect's race, minority status, economic status, religion, physical appearance, travel status, location, etc. Previously inflicted on minorities and poor whites, but currently being expanded by bureaucrats to include all Federation citizens.
PSYCHIC COMBAT – a condition of active psychological warfare operations between two covert adversaries.
PSYCHODYNAMICS – the psychological profiling system, used in combination with psycho biographic analysis for the Federation's Intelligence agency.
QRF – quick reaction force.
RADINT – acronym for radar intelligence, sensors or subspace as well.
RAID – an acronym for Rapid Assessment and Initial Detection, consisting of teams of Federation Guardsmen who assist civilian authorities after a suspected biological/toxin/chemical attack on a population center.
RENT-A-GOONS – operatives proficient in hand-to-hand combat, used as muscle support when direct physical confrontation is likely.
RESISTANCE – a civilian underground organization, consisting of cells (1 to 10 persons), circles (a group of cells), and sections (a group of circles).
RING – a network of spies or agents.
ROSCOE – handgun.
RUSE DE GUERRE – subterfuge.
SAFEHOUSE – a dwelling place or hideout unknown to the adversary.
SEMTEX – a military explosive suitable for sabotage and terrorist operations.
SECRET CLASSIFICATIONS – Confidential, Secret, Top Secret, and (SCI) Special Compartmentalized Information.
SERE – an acronym for survival, evasion, resistance, and escape.
SERVICING – the act of removing material from a dead drop.
SET UP – to begin to conduct surveillance on a target.
SIGINT – signals intelligence (interception of subspace communications)
SIT REP – situation report.
SIX – slang for a police officer, police cruiser, or a police patrol. Used as a warning in the criminal community.
SLEEPER AGENT – an inactive deep-cover agent.
SOFT TARGET – an easy surveillance target, untrained and not looking for surveillance.
SOS – dot dot dot dash dash dash dot dot dot. In other words a call for help.
SPLASHED – describes a bodyguard whose client has been assassinated. Also see WET AFFAIR.
SPOOK – a spy.
SPY – any member of an intelligence agency, security service, police agency, resistance movement, guerrilla group, or other organization engaged in covert intelligence-gathering activities.
STINGBALL – a flash bang grenade used by security teams to disperse crowds and disorient barricaded suspects. Throws off rubber fragments when detonated. It is standard police procedure to cover up the deaths of suspects inadvertently killed by sting balls.
SWARMING – overfilling a location with surveillance operatives. Often used in Psy ops as a means for controlling the target's environment.
SYNTHETIC HEMOGLOBIN – a component used in carbon monoxide detector alarms. The radiation weapons recently developed and deployed by DARPA will set off these alarms.
TALENT SPOTTER – same as ACCESS AGENT.
TARGET – the victim of surveillance, the subject.
THERMAL IMAGER – a heat-sensitive surveillance video camera and display.
THROW PHONE – a cellular communicator thrown to a barricaded suspect by the security team.
TRIGGER – a surveillance operative who is watching the target's vacant vehicle, home, garage, office, restaurant etc. and who alerts the rest of the surveillance team when the target is spotted.
UNSUB – an unknown subject in a surveillance operation.
VCP – vehicle control point.
WALK-IN – an unsolicited volunteer.
WATCH-LIST – people targeted for routine surveillance.
WET AFFAIR – results in death of target. Also see SPLASHED.
WHEEL ARTIST – an outdoor surveillance specialist operating in a vehicle.
WILDERNESS OF MIRRORS – a spy operation so complicated that it is no longer possible to separate truth and untruth.
X-RAYS – used by intelligence agencies and security services to pick key-locks and to deduce the settings for combination locks. Equipment fits in a standard briefcase.
ZERO-OUT – the range at which a weapon's sights will produce a bull's eye hit. Handgun fixed sights are usually zeroed-out at 25 yards. A sniper rifle scope is usually zeroed-out at 100 yards. The term cold barrel zero refers to the calibration of a security sniper rifle so that the first (cold) shot will hit a target at 100 yards. Subsequent rounds will diverge due to barrel heating.
ZOU-HOU-MAN – back door access to a protected target.

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