Weapons
Ballistic weapon
The TR (Tactical
Rifle) program was initially proposed to develop a weapon that could be
used in situations where energy weapons would be unusable or unsafe, giving the
Special Forces
an advantage over his opponent that would usually be forced to go hand-to-hand.
Several ammunition types area available for the TR family
of weapons these include:
·
Titanium: The standard fired round from the TR Family of
weapon; The Titanium round is a non-expanding, deep-penetrating,
general-purpose bullet
·
Flechette: Literally
translated, the word "flechette" means
"little arrow" in French. A flechette round
is composed of numerous tungsten darts designed to wound and not kill
personnel. A sabot holds the flechette, until the
round exits the weapons muzzle, at which point the sabot is
discarded. Because flechettes are usually constructed of tungsten with a pointed tip, deformation
is less likely to occur on contact with body armor, increasing the armor-penetrating
factor of the round.
·
Subsonic: Subsonic rounds differ slightly from the
standard versions of TR ammunition by utilizing different propellants they are
limited to velocities below the speed of sound (used solely with silencers and
suppressors)
TR-110
(Pistol)
The pistol version of the TR-116 was developed as a
byproduct of the TR116/6a research, and from bitter combat experience of Special
Forces teams fighting the Borg, where it was found at close ranges they would
be required to go ‘hand-to hand’ with drones instead of having a viable last
ditch weapon. The configuration of the weapon is standard pistol format with
the magazine placed in the handgrip, and the weapon been manually readied for
usage. Training is now compulsory to all Special Forces stationed in areas
where there is a possibility of Borg engagement; this is
mainly due to the unusual heavy recoil of the weapon when fired compared
to energy weapons.
·
Size: 0.2 m x .04 m x .1 m
·
Weight: 1kg (unloaded)
·
Range: 25 m (accurate) 100 m (maximum)
·
Clip Size: 15 Rounds
TR-116
The layout for the rifle is a bull pup configuration with
the clip placed behind the hand grip to allow for
quick reloading in the field, and reducing the overall length of the weapon.
Several attachments for sights/targeting aids are also implemented on the
rifle.
The TR-116 is often equipped with a clip-on grenade
launcher.
·
Size: 0.6 m x .2 m x .1 m
·
Weight: 4kg (unloaded)
·
Range: 200 m (accurate) 700 m (maximum)
·
Clip Size: 50 Rounds
TR-116/6a (Modified)
Sniper Rifle
The development of the TR series has been taken one step further by the implementation of the 6a variant,
which improves upon the ammunition and propellant. It was
discovered that by increasing the density of the propellant, the range and
killing power of the weapon also increased. It was deemed that this would make
an excellent addition to the armory of the sniper thus was born the 6a, and
several ammunition types were developed.
These include:
·
APF (antipersonnel Flechette)
·
HE (High Explosive)
·
HEAP (High Explosive Armor Piercing)
·
Incendiary
·
Sights range anywhere
from iron (non-magnification) to WSV (Wide Spectral Visual) to PEM (Passive
Electromagnetic) sensors. Giving the user a wide
tactical choice.
·
Size: 1.4 m x .2 m x .1 m
·
Weight: 12kg (unloaded)
·
Range: 2000 m (accurate) 2500 m (maximum)
·
Clip Size: 5 Rounds
Mk23 Rifle mounted
grenade launcher
This is an add-on weapon for the MK17 Phaser rifle and
the TR116 it is commonly used by Special Forces to
provide heavy direct firepower against lightly armored infantry or
fortifications. The weapon is attached to the handgrip
of the weapon and links into the weapons firing controls. Firing of the
launcher is by a small thump trigger on the handgrip of the weapon (NB: the weapon will prevent firing of the round if there is
danger of the firing Special Forces been caught in the blast radius.) Loading is done by individually loading the grenades into the breach
of the launcher, where they are fired by a magnetic repulsion.
·
Magazine: 3 rounds
·
Range: 75m (accurate) 200m (maximum)
·
Mk23 Grenade Rounds:
These are the most common Mk23 grenade rounds:
·
FRAG: This is the most common of the rounds. The trusty
fragmentation grenade has been around for a long time, and its here to stay.
Used mainly to clear out stubborn opposition from trenches and other fortified
positions, the fragmentation grenade makes huddled groups of opponents easy to
clear. Featuring a Kill radius of 6m, and a injury radius of approx 15m
(against unarmored/lightly armored troops)
·
HEAP: This grenade is a light armor
piercing/bunker-busting weapon. It contains a shaped charge, which is used to
blast through targeted materials. Ineffective against heavily armored targets
though. It has a negligible burst radius due to the nature of the round.
·
Flechette: This grenade
is essentially a large “Shotgun” round containing fin stabilized metallic
darts. This round has an effective range of 30 m. Extremely
effective for providing heavy firepower in close engagements such as:
boarding/anti-boarding operations.
- Flashbang: These grenades are designed to incapacitate with an ear splitting
sonic pulse and an extremely bright flash of light that overloads the
targets optic nerves. Will stun a human sized lifeform
for about 20 seconds, depending upon protection.
Special Forces Carbine Phaser Mk1
After
lessons learned during the dominion war where close quarters combat was
commonplace and often resulted in unacceptable losses, SFMC issued a design
order to manufacture a lighter, more effective CQB (close quarter battle)
version of the standard phaser rifle. The result of this was the phaser Carbine
To reduce the overall length of the Carbine massive
internal modifications were made. The targeting assistance of this weapon is
extremely limited; typically, a laser dot sight instead of the complex systems
of the Mk17 given the more intuitive benefit of actually showing where the shot
will hit. A collapsible stock is fitted to the carbine increasing the stability
of the weapon in medium range engagements The real improvement for close range
engagement, however, is the capability to fire in longer pulse mode. These
allow faster target engagements, and quicker follow up shots. The downside to
this is that the Carbine lacks the variable settings of its rifle counter part.
- Size: .7 m x .2 m x .1 m
- Weight: 5kg
- Range: 100 m (accurate) 300 m
(maximum)
- Settings: 1-12
Special
Forces Phaser Rifle Mk17
The Marine Phaser rifle is a more sophisticated weapon
than its Type 3 Phaser rifle counterpart. Unlike its Timefleet issue counterpart it is only capable of firing
Phaser energy in pulses. This was desired as it allows more damaged to be
applied to the targeted area (improving on energy and kinetic transferal) It
utilizes a computer controlled oscillating frequency shift to allow the beam
characteristics to be modified automatically, a measure clearly important when
dealing with the Borg. As well, the addition of a fifth pre-fire energy
compression chamber allows for faster fire rate than previous models. The
Marine Phaser rifle also includes a much more effective and
elaborate targeting system, and a larger energy reserve. The Rifle is
equipped with a gyro-stabilized targeting unit; this is
linked into the marine’s m3 armor’s targeting software. This allows a
marine to fire from the ‘hip’ with greater accuracy than would be allowable
with normal sighting systems, and provides the ability to utilize short-range
sensor sweeps without having to take his attention away from the battlefield.
Images of the targeted life forms would be displayed
on the marine's headset. The frequency of the beam can be varied so that on
settings 1 to 6 the phaser beam can be set on a special wide-beam setting that
only effects carbon-based living tissue. Though this
is an exceptionally useful feature, it uses significantly more energy than
required by normal beams. The Marine Phaser Rifle is often equipped with a
clip-on grenade launcher; (for information about this add-on weapon, see the
Mk23)
·
Size: 1 m x .2 m x .1 m
·
Weight: 6kg
·
Range: 450 m (accurate) 900 m (maximum)
·
Settings: 1-16
Squad Assault Weapon
Phaser
Star Fleet Marine Corps realizing the need, resolved to
manufacture a heavier, more rapid firing version of the common Phaser rifle.
The result was the SAWP. The main differences between it and its cousin the
Type 3 Phaser Rifle is that the SAWP is designed from
the ground up as a rapid-fire pulse Phaser. In order to accommodate the
increased electronics’ fit and additional mechanisms, its dimensions had to be slightly expanded. The SAWP uses high strength polymers
in its construction in an attempt to cut down on weight and increase strength.
Like its cousin, the MK17 Phaser Rifle, the SAWP is a typical bull pup with the
addition of a collapsible bipod near the muzzle.
·
Size: 1.4 m x .2 m x .1 m
·
Weight: 8 kg
·
Range: 250 m (accurate) 850 m (maximum)
·
Settings: 1- 7
Heavy weapons
Ant-Armor
Systems
M4 Rocket Propelled
Grenade (RPG)
The M4 RPG provides the basic Special Forces
anti armor weapon, it is a shoulder launched weapon,
comprised of 160cm alloy tube with a back blast vent, incorporating back blast
diffusers, trigger mechanisms and a 6x telescopic sight. Each 2kg round is a
60mm hypervelocity folding fin stabilized rocket, with a impact fused HEAT
(High Explosive Anti Tank) warhead while its effectiveness against Heavy Tank Armor
is limited; it is capable of disabling light and medium tank armor, bunkers and
building strong points.
·
Size: 1.6 m x .3 m x .2 m
·
Weight: 8kg
·
Range: 350 m (accurate) 500 m (maximum)
M16 ADAR
The ADAR (Active homing Disposable Anti-tank Rocket) is a
lightweight shoulder launched one shot anti armor weapon, capable of engaging
main battle tanks at ranges up to 2000m. Fully disposable
the launcher is discarded after firing; while the warheads are fire and forget
thereby guiding itself to the target.
·
Size: 1.4 m x .2 m x .1 m
·
Weight: 10kg
·
Range: 2000 m (accurate) 2000 m (maximum)
Isomagnetics
Disintegrator
The "iso-mag", as it is affectionately called by its operators, is a heavy
anti-armor weapon with a secondary role as a personnel emplacement disrupter designed
to defeat modern battlefield vehicles and fortifications. The weapon fires a
pulse with a low movement tolerance and a high-yield and affects an area
approx. 10 meters in diameter. The iso-mag is a large
and bulky weapon, with a ravenous demand for energy, requiring 2.5 seconds to
recharge between shots. While it is too loud and obvious for stealth
operations, the iso-mag is invaluable in a
straight-out battle or ambush.
Air
Suppression
G72 Long
Lance
The Long Lance is a 7th generation infantry self-defense
weapon, shoulder launched, it is a one shot reload-able anti aircraft weapon.
Guided by a dual optical/active LLIDAR seeker, the Long Lance accelerates to
hypervelocity speeds from launch using a quick burn pulse engine (burning for 5
seconds) and then glides the remaining distance to the target. The warhead
consists of 40 explosive darts, which are released
when the missile approaches its target.
·
Size: 1.8 m x .2 m x .1 m
·
Weight: 14kg
·
Range: NA (can engage targets up to altitudes of 20.000
feet in a Class M atmosphere)
Close Combat weapons
Special
Forces Combat Knife
This
is issued to all Special Forces as part of their standard equipment, it
comprises of a 7 inch knife/bayonet (Attaches to all standard Special Forces
rifles) The blade/handle is a single piece steel
composite material with a monomolecular cutting edge. Hilt is
coated with a synthetic material that gives excellent grip in all
environments. The blade is fitted with a hole to enable the
bayonet and sheath to be connected for use as a scissors-type cutter.
Sheath has several tools including a block for sharpening the blade, and a
small saw
Throwing Knifes
These are small finely made balanced knifes designed for
throwing; all Special Forces receive training on how to use these weapons to
deadly effect. While their armor penetration value is limited, the damage they
can inflict upon light/unarmored proportions of an assailant's body means they
are a valuable addition to a Special Force’s equipment.
Body Armor
The standard Special Forces Battledress utilities
are a 2 piece lightweight coveralls, with pockets secured by silent fasteners. BDUs are issued depending upon
deployment to temperate, desert and jungle areas. The disruptive pattern of the
fabric is printed in at least three colours dependent
upon design, and the different dyes used in the print process are each designed
to absorb infrared radiation at different wavelengths, effectively disrupting
the wearers IR signature.
Normal utility fatigues, shirts, caps etc. have no
special thermal properties, although SFMC issue body warmers, ponchos and artic
clothes, which are designed to a standard that
provides a complete thermal shield.
Of the boots issued to Special Forces in the field, two
main types are available, the standard M4 boot, which has a leather upper; and
the M4A2 thermal lined artic boot. Both of these boots have synthetic soles incorporating
several layers of armor to provide protection against spikes such as caltrops
or panji sticks; there is also evidence to suggest
that this armor has saved the feet of some land-mine victims from serious
mutilation.
Personal
Armor
Due to the devastating firepower, which is now deployed on the battlefield, personal protection for
the Special Forces rifleman is essential. The major threats come not only from small arms fire, but also artillery blast and
fragmentation. Special Forces Personal armor is designed
to provide a balance between protection and weight, where it will not provide
the protection of powered armor; it does require far less training and support.
The M3 pattern personal armor consists of a sandwich of materials molded to
form a ridged shell. The outer layer of the sandwich is an ultra light duranium alloy, to provide structural strength and ablative
protection against energy weapons. Beneath this is a core consisting of a layer
of boron carbide resin bonded to a layer of carbon fiber, the boron carbide
layer is designed to shatter a ballistic round on
impact reducing the energy of the impact. Beneath this, the carbon fiber layer
provides protection at the point of penetration by delaminating across a large
area therefore absorbing more energy. Finally, on the inside of the armor is a
woven liner designed to dissipate the remainder of the energy by deforming in
the area of the impact, and is able to catch any spalling
or fragmentation from the first three layers.
In practice, the protection provided by the armor is
somewhat limited versus direct hits, particularly from high-velocity rounds and
HEAP small arm rounds. However, it is quite effective at dispersing direct
energy based attacks, though protection degrades quite rapidly with multiple
hits. Some stealth characteristics are also included, such as curved surfaces
to reduce radar signature and infrared masking.
The M3 armor comes in several pieces. The main components
is a rigid vest, with protects the thoracic-abdominal region, front and back,
between the groin and neck this comprises a two-piece clamshell secured at the
sides. At the top of the clamshell above each shoulder is a ridged load-bearing
arch from which hang webbing straps this structure is
designed to facilitate the carrying of an Individual Special Forces Pack
(IMP). The IMP is a lightweight medium pack designed to carry up to 30kg; it is attached to a carbon fiber A-frame that clips into the
rear of the armor. Inside the clamshell are remote biomonitors,
which measure the wearer’s life signs and an IFF transmitter these are connected to a PCR156 transmitter in the top right
shoulder of the clamshell.
Below the armor vest is a separate section, which covers
the front abdomen and groin. This is a flexible pad of ballistic armor secured
by a ‘diaper’ harness. A rigid armor plate is fixed to
the lowest part of the pad to protect the genitals.
Leg armor consists of a pair of clamshell greaves, which
cover the whole of the lower leg from ankle to knee. The knee segments are articulated on webbing straps and are tied around the
leg.
Head protection is provided by
the m16 ballistic helmet, which also incorporates a tactical cameral, boom
microphone, and targeting sensors equivalent to a tricorder. An Integrated
Helmet and Display Sight System (IHADSS), which flips down over the right eye
superimposing the data as a Heads up display, pass information to the Special
Forces.
Integrated Helmet and Display Sight System
The Special Forces IHADSS is a lightweight headset which
is worn either as part of the M16 helmet, or as a separate headset depending
upon the individual Special Forces preference.
The IHADSS fits over the Special Forces right ear, with a
microphone and earpiece so that the Special Forces can keep in constant contact
with his unit/commanding officer. The major way an IHADSS improves the Special Forces
combat effectiveness is the eyepiece that flips down over their right eye superimposing
the data from the M3 Armors onboard systems as a Heads up display.
Data for the IHADSS is gathered
from a wide range of sources; weapon systems, hand held scanning devices, or
from the local sensor net/orbiting starships. To the Special Forces wearing the
device they will be able to call up; detailed maps of
the surrounding area, intelligence reports and such like… but the most
important tactical advantage given is the inclusion of a targeting system,
which is tied into all Special Forces weapon systems vastly improving firing
accuracy while on the move.
Tactical Eye Display
The Tactical Eye Display, affectionately referred
to as the "TED," is a visual display that gives the wearer
information on their environment. Based out of a small headset piece connected
to the Field Operations Headset, the TED is a transparent readout, which covers
the right eye. The TED notifies the wearer to various things, such as their health,
weapon ammunition, and also environmental things, such
as air, structural defects, etc.
The TED is connected to the
Wrist Tricorder, and as such, can display mission requirements at the touch of
a button