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The First Battalion of the UTFP Special Forces is headquartered in New Phoenix City on Gibraltar. The First Battalion comprises some 4 Company with approximately total of 2,400 Troops under the command of General Jack Anderson. 

The Second Battalion of the UTFP Special Forces is HQ'd in Dobson City, on planetary colony Dobson III. Currently consisting of 1 Battalion, and is commanded by Lt. Colonel Shras.




Weapons

 Ballistic weapon

The TR (Tactical Rifle) program was initially proposed to develop a weapon that could be used in situations where energy weapons would be unusable or unsafe, giving the Special Forces an advantage over his opponent that would usually be forced to go hand-to-hand.

Several ammunition types area available for the TR family of weapons these include:

·          Titanium: The standard fired round from the TR Family of weapon; The Titanium round is a non-expanding, deep-penetrating, general-purpose bullet

·          Flechette: Literally translated, the word "flechette" means "little arrow" in French. A flechette round is composed of numerous tungsten darts designed to wound and not kill personnel. A sabot holds the flechette, until the round exits the weapons muzzle, at which point the sabot is discarded. Because flechettes are usually constructed of tungsten with a pointed tip, deformation is less likely to occur on contact with body armor, increasing the armor-penetrating factor of the round.

·          Subsonic: Subsonic rounds differ slightly from the standard versions of TR ammunition by utilizing different propellants they are limited to velocities below the speed of sound (used solely with silencers and suppressors)

TR-110 (Pistol)

The pistol version of the TR-116 was developed as a byproduct of the TR116/6a research, and from bitter combat experience of Special Forces teams fighting the Borg, where it was found at close ranges they would be required to go ‘hand-to hand’ with drones instead of having a viable last ditch weapon. The configuration of the weapon is standard pistol format with the magazine placed in the handgrip, and the weapon been manually readied for usage. Training is now compulsory to all Special Forces stationed in areas where there is a possibility of Borg engagement; this is mainly due to the unusual heavy recoil of the weapon when fired compared to energy weapons.

·          Size: 0.2 m x .04 m x .1 m

·          Weight: 1kg (unloaded)

·          Range: 25 m (accurate) 100 m (maximum)

·          Clip Size: 15 Rounds

TR-116

The layout for the rifle is a bull pup configuration with the clip placed behind the hand grip to allow for quick reloading in the field, and reducing the overall length of the weapon. Several attachments for sights/targeting aids are also implemented on the rifle.

The TR-116 is often equipped with a clip-on grenade launcher.

·          Size: 0.6 m x .2 m x .1 m

·          Weight: 4kg (unloaded)

·          Range: 200 m (accurate) 700 m (maximum)

·          Clip Size: 50 Rounds

TR-116/6a (Modified) Sniper Rifle

The development of the TR series has been taken one step further by the implementation of the 6a variant, which improves upon the ammunition and propellant. It was discovered that by increasing the density of the propellant, the range and killing power of the weapon also increased. It was deemed that this would make an excellent addition to the armory of the sniper thus was born the 6a, and several ammunition types were developed.

These include:

·          APF (antipersonnel Flechette)

·          HE (High Explosive)

·          HEAP (High Explosive Armor Piercing)

·          Incendiary

·          Sights range anywhere from iron (non-magnification) to WSV (Wide Spectral Visual) to PEM (Passive Electromagnetic) sensors. Giving the user a wide tactical choice.

·          Size: 1.4 m x .2 m x .1 m

·          Weight: 12kg (unloaded)

·          Range: 2000 m (accurate) 2500 m (maximum)

·          Clip Size: 5 Rounds

Mk23 Rifle mounted grenade launcher

This is an add-on weapon for the MK17 Phaser rifle and the TR116 it is commonly used by Special Forces to provide heavy direct firepower against lightly armored infantry or fortifications. The weapon is attached to the handgrip of the weapon and links into the weapons firing controls. Firing of the launcher is by a small thump trigger on the handgrip of the weapon (NB: the weapon will prevent firing of the round if there is danger of the firing Special Forces been caught in the blast radius.) Loading is done by individually loading the grenades into the breach of the launcher, where they are fired by a magnetic repulsion.

·          Magazine: 3 rounds

·          Range: 75m (accurate) 200m (maximum)

·          Mk23 Grenade Rounds:

These are the most common Mk23 grenade rounds:

·          FRAG: This is the most common of the rounds. The trusty fragmentation grenade has been around for a long time, and its here to stay. Used mainly to clear out stubborn opposition from trenches and other fortified positions, the fragmentation grenade makes huddled groups of opponents easy to clear. Featuring a Kill radius of 6m, and a injury radius of approx 15m (against unarmored/lightly armored troops)

·          HEAP: This grenade is a light armor piercing/bunker-busting weapon. It contains a shaped charge, which is used to blast through targeted materials. Ineffective against heavily armored targets though. It has a negligible burst radius due to the nature of the round.

·          Flechette: This grenade is essentially a large “Shotgun” round containing fin stabilized metallic darts. This round has an effective range of 30 m. Extremely effective for providing heavy firepower in close engagements such as: boarding/anti-boarding operations.

  • Flashbang: These grenades are designed to incapacitate with an ear splitting sonic pulse and an extremely bright flash of light that overloads the targets optic nerves. Will stun a human sized lifeform for about 20 seconds, depending upon protection.

Special Forces Carbine Phaser Mk1

After lessons learned during the dominion war where close quarters combat was commonplace and often resulted in unacceptable losses, SFMC issued a design order to manufacture a lighter, more effective CQB (close quarter battle) version of the standard phaser rifle. The result of this was the phaser Carbine To reduce the overall length of the Carbine massive internal modifications were made. The targeting assistance of this weapon is extremely limited; typically, a laser dot sight instead of the complex systems of the Mk17 given the more intuitive benefit of actually showing where the shot will hit. A collapsible stock is fitted to the carbine increasing the stability of the weapon in medium range engagements The real improvement for close range engagement, however, is the capability to fire in longer pulse mode. These allow faster target engagements, and quicker follow up shots. The downside to this is that the Carbine lacks the variable settings of its rifle counter part.

  • Size: .7 m x .2 m x .1 m
  • Weight: 5kg
  • Range: 100 m (accurate) 300 m (maximum)
  • Settings: 1-12

Special Forces Phaser Rifle Mk17

The Marine Phaser rifle is a more sophisticated weapon than its Type 3 Phaser rifle counterpart. Unlike its Timefleet issue counterpart it is only capable of firing Phaser energy in pulses. This was desired as it allows more damaged to be applied to the targeted area (improving on energy and kinetic transferal) It utilizes a computer controlled oscillating frequency shift to allow the beam characteristics to be modified automatically, a measure clearly important when dealing with the Borg. As well, the addition of a fifth pre-fire energy compression chamber allows for faster fire rate than previous models. The Marine Phaser rifle also includes a much more effective and elaborate targeting system, and a larger energy reserve. The Rifle is equipped with a gyro-stabilized targeting unit; this is linked into the marine’s m3 armor’s targeting software. This allows a marine to fire from the ‘hip’ with greater accuracy than would be allowable with normal sighting systems, and provides the ability to utilize short-range sensor sweeps without having to take his attention away from the battlefield. Images of the targeted life forms would be displayed on the marine's headset. The frequency of the beam can be varied so that on settings 1 to 6 the phaser beam can be set on a special wide-beam setting that only effects carbon-based living tissue. Though this is an exceptionally useful feature, it uses significantly more energy than required by normal beams. The Marine Phaser Rifle is often equipped with a clip-on grenade launcher; (for information about this add-on weapon, see the Mk23)

·          Size: 1 m x .2 m x .1 m

·          Weight: 6kg

·          Range: 450 m (accurate) 900 m (maximum)

·          Settings: 1-16

Squad Assault Weapon Phaser

Star Fleet Marine Corps realizing the need, resolved to manufacture a heavier, more rapid firing version of the common Phaser rifle. The result was the SAWP. The main differences between it and its cousin the Type 3 Phaser Rifle is that the SAWP is designed from the ground up as a rapid-fire pulse Phaser. In order to accommodate the increased electronics’ fit and additional mechanisms, its dimensions had to be slightly expanded. The SAWP uses high strength polymers in its construction in an attempt to cut down on weight and increase strength. Like its cousin, the MK17 Phaser Rifle, the SAWP is a typical bull pup with the addition of a collapsible bipod near the muzzle.

·          Size: 1.4 m x .2 m x .1 m

·          Weight: 8 kg

·          Range: 250 m (accurate) 850 m (maximum)

·          Settings: 1- 7

Heavy weapons

Ant-Armor Systems

M4 Rocket Propelled Grenade (RPG)

The M4 RPG provides the basic Special Forces anti armor weapon, it is a shoulder launched weapon, comprised of 160cm alloy tube with a back blast vent, incorporating back blast diffusers, trigger mechanisms and a 6x telescopic sight. Each 2kg round is a 60mm hypervelocity folding fin stabilized rocket, with a impact fused HEAT (High Explosive Anti Tank) warhead while its effectiveness against Heavy Tank Armor is limited; it is capable of disabling light and medium tank armor, bunkers and building strong points.

·          Size: 1.6 m x .3 m x .2 m

·          Weight: 8kg

·          Range: 350 m (accurate) 500 m (maximum)

M16 ADAR

The ADAR (Active homing Disposable Anti-tank Rocket) is a lightweight shoulder launched one shot anti armor weapon, capable of engaging main battle tanks at ranges up to 2000m. Fully disposable the launcher is discarded after firing; while the warheads are fire and forget thereby guiding itself to the target.

·          Size: 1.4 m x .2 m x .1 m

·          Weight: 10kg

·          Range: 2000 m (accurate) 2000 m (maximum)

Isomagnetics Disintegrator

The "iso-mag", as it is affectionately called by its operators, is a heavy anti-armor weapon with a secondary role as a personnel emplacement disrupter designed to defeat modern battlefield vehicles and fortifications. The weapon fires a pulse with a low movement tolerance and a high-yield and affects an area approx. 10 meters in diameter. The iso-mag is a large and bulky weapon, with a ravenous demand for energy, requiring 2.5 seconds to recharge between shots. While it is too loud and obvious for stealth operations, the iso-mag is invaluable in a straight-out battle or ambush.

Air Suppression

G72 Long Lance

The Long Lance is a 7th generation infantry self-defense weapon, shoulder launched, it is a one shot reload-able anti aircraft weapon. Guided by a dual optical/active LLIDAR seeker, the Long Lance accelerates to hypervelocity speeds from launch using a quick burn pulse engine (burning for 5 seconds) and then glides the remaining distance to the target. The warhead consists of 40 explosive darts, which are released when the missile approaches its target.

·          Size: 1.8 m x .2 m x .1 m

·          Weight: 14kg

·          Range: NA (can engage targets up to altitudes of 20.000 feet in a Class M atmosphere)

Close Combat weapons

Special Forces Combat Knife

This is issued to all Special Forces as part of their standard equipment, it comprises of a 7 inch knife/bayonet (Attaches to all standard Special Forces rifles) The blade/handle is a single piece steel composite material with a monomolecular cutting edge. Hilt is coated with a synthetic material that gives excellent grip in all environments. The blade is fitted with a hole to enable the bayonet and sheath to be connected for use as a scissors-type cutter. Sheath has several tools including a block for sharpening the blade, and a small saw

Throwing Knifes

These are small finely made balanced knifes designed for throwing; all Special Forces receive training on how to use these weapons to deadly effect. While their armor penetration value is limited, the damage they can inflict upon light/unarmored proportions of an assailant's body means they are a valuable addition to a Special Force’s equipment.

Body Armor

The standard Special Forces Battledress utilities are a 2 piece lightweight coveralls, with pockets secured by silent fasteners. BDUs are issued depending upon deployment to temperate, desert and jungle areas. The disruptive pattern of the fabric is printed in at least three colours dependent upon design, and the different dyes used in the print process are each designed to absorb infrared radiation at different wavelengths, effectively disrupting the wearers IR signature.

Normal utility fatigues, shirts, caps etc. have no special thermal properties, although SFMC issue body warmers, ponchos and artic clothes, which are designed to a standard that provides a complete thermal shield.

Of the boots issued to Special Forces in the field, two main types are available, the standard M4 boot, which has a leather upper; and the M4A2 thermal lined artic boot. Both of these boots have synthetic soles incorporating several layers of armor to provide protection against spikes such as caltrops or panji sticks; there is also evidence to suggest that this armor has saved the feet of some land-mine victims from serious mutilation.

Personal Armor

Due to the devastating firepower, which is now deployed on the battlefield, personal protection for the Special Forces rifleman is essential. The major threats come not only from small arms fire, but also artillery blast and fragmentation. Special Forces Personal armor is designed to provide a balance between protection and weight, where it will not provide the protection of powered armor; it does require far less training and support. The M3 pattern personal armor consists of a sandwich of materials molded to form a ridged shell. The outer layer of the sandwich is an ultra light duranium alloy, to provide structural strength and ablative protection against energy weapons. Beneath this is a core consisting of a layer of boron carbide resin bonded to a layer of carbon fiber, the boron carbide layer is designed to shatter a ballistic round on impact reducing the energy of the impact. Beneath this, the carbon fiber layer provides protection at the point of penetration by delaminating across a large area therefore absorbing more energy. Finally, on the inside of the armor is a woven liner designed to dissipate the remainder of the energy by deforming in the area of the impact, and is able to catch any spalling or fragmentation from the first three layers.

In practice, the protection provided by the armor is somewhat limited versus direct hits, particularly from high-velocity rounds and HEAP small arm rounds. However, it is quite effective at dispersing direct energy based attacks, though protection degrades quite rapidly with multiple hits. Some stealth characteristics are also included, such as curved surfaces to reduce radar signature and infrared masking.

The M3 armor comes in several pieces. The main components is a rigid vest, with protects the thoracic-abdominal region, front and back, between the groin and neck this comprises a two-piece clamshell secured at the sides. At the top of the clamshell above each shoulder is a ridged load-bearing arch from which hang webbing straps this structure is designed to facilitate the carrying of an Individual Special Forces Pack (IMP). The IMP is a lightweight medium pack designed to carry up to 30kg; it is attached to a carbon fiber A-frame that clips into the rear of the armor. Inside the clamshell are remote biomonitors, which measure the wearer’s life signs and an IFF transmitter these are connected to a PCR156 transmitter in the top right shoulder of the clamshell.

Below the armor vest is a separate section, which covers the front abdomen and groin. This is a flexible pad of ballistic armor secured by a ‘diaper’ harness. A rigid armor plate is fixed to the lowest part of the pad to protect the genitals.

Leg armor consists of a pair of clamshell greaves, which cover the whole of the lower leg from ankle to knee. The knee segments are articulated on webbing straps and are tied around the leg.

Head protection is provided by the m16 ballistic helmet, which also incorporates a tactical cameral, boom microphone, and targeting sensors equivalent to a tricorder. An Integrated Helmet and Display Sight System (IHADSS), which flips down over the right eye superimposing the data as a Heads up display, pass information to the Special Forces.

Integrated Helmet and Display Sight System

The Special Forces IHADSS is a lightweight headset which is worn either as part of the M16 helmet, or as a separate headset depending upon the individual Special Forces preference.

The IHADSS fits over the Special Forces right ear, with a microphone and earpiece so that the Special Forces can keep in constant contact with his unit/commanding officer. The major way an IHADSS improves the Special Forces combat effectiveness is the eyepiece that flips down over their right eye superimposing the data from the M3 Armors onboard systems as a Heads up display.

Data for the IHADSS is gathered from a wide range of sources; weapon systems, hand held scanning devices, or from the local sensor net/orbiting starships. To the Special Forces wearing the device they will be able to call up; detailed maps of the surrounding area, intelligence reports and such like… but the most important tactical advantage given is the inclusion of a targeting system, which is tied into all Special Forces weapon systems vastly improving firing accuracy while on the move.

Tactical Eye Display

The Tactical Eye Display, affectionately referred to as the "TED," is a visual display that gives the wearer information on their environment. Based out of a small headset piece connected to the Field Operations Headset, the TED is a transparent readout, which covers the right eye. The TED notifies the wearer to various things, such as their health, weapon ammunition, and also environmental things, such as air, structural defects, etc.

The TED is connected to the Wrist Tricorder, and as such, can display mission requirements at the touch of a button

Credit: http://database.obsidianfleet.net/Military_equipment